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Guide to Healing Classes in World of Warcraft

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Healing is a key ability in all MMOs, and WoW is no exception. The ability to heal allies in time is highly valued during dangerous raids and massive PvP, so good healers are always worth their weight in gold on a level with DPS units and are no less important than attacking classes.

With the release of the Dragonfly update, the role of the healer has not changed, but the list of professions that can heal allies has been expanded.

A new class has been added – Draktir, which can choose one of two development paths – become an attacking magician and a spellcaster or follow the path of a healer.

The class itself is a mix of human and dragon with the ability to shapeshift and will start in a new location on four dragon islands hidden in the mountains.

The healer class is not easy to upgrade, so in addition to the quest system, you can order wow dragonflight boost, where professional players will get access to the account and ensure character development up to level 70. VPN is used for security, and the safety of personal data is guaranteed. After the service, it is recommended to change the password.

Pros of Healers

Demand – not a single mythical raid and mass PVP goes without good healers.

Fewer equipment requirements – the healer’s weapon, his ability to choose the right position, having a good reaction to heal in time, and keeping a position behind the battle to heal the wounded.

Cons of Healers

Not suitable for players with an offensive class philosophy – there is nothing worse than a healer who is eager to deal damage. Being a support class is a choice and should be followed.

Fully group character – it is very difficult for healers to level up on their own, and by choosing a healer, you need to be ready to level up.

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Complete story and secondary quests, and be constantly on the lookout for a group or guild for effective pumping.

Healing is available to five playable classes with specific talent builds:

  • Druids (“Restoration”)
  • Monk (Mistweaver)
  • Paladins (“Light”)
  • Priests (“Holy” and “Discipline”)
  • Shamanam (“Healing”)

A full-fledged and highest-quality healer is a priest with a branch of light. He effectively heals allies and is not an auxiliary healer like other classes. Other classes are essentially warrior/mage hybrids with healing skills.

Healer Tactics

The healer should always focus on the tank but be ready to switch to another party member in case of sudden damage. In raids, this is a very common situation – the boss gives out several AOE attacks that imperceptibly reduce the health of tanks but are significantly felt by mages and hunters – classes with not the highest health indicator.

Always stay behind and slightly away from the whole group. You need to be within range of the spell without having to run towards a party member but also out of the way of direct AOE attacks, so you don’t have to waste energy, time, and mana healing yourself.

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Impose skills on the tank that not only restore health immediately but also increase HP regen.

Priority is always on you and the tank. You can let a warrior die or an archer, but if you die – the raid or pumping will be in jeopardy. The same is true when a tank dies – the boss switches to less protected targets and can destroy allies one by one – in such a situation, it is worth immediately resurrecting the fallen defender, then healing the rest and regaining control of the situation.

Remove debuffs from yourself and party members in the following order – tank, you, the rest. The tank is always a survival priority, just like you – everyone can die, and you can calmly resurrect them gradually; while losing the tank, you can lose the raid.

Our main skills:

  • Holy Word: Serenity, cast on an ally who has been damaged.
  • Holy Word: Sanctify if all party members are injured.
  • Flash Heal (if your Rapid Focus stacks are about to expire or if you don’t have five stacks)
  • Healing for the emergency rescue of allies who are in danger of death.
  • Divine Star, if you have this talent and most of the group is injured.

Single skills always work harder on one target but spend mana, and our task is to heal with combinations of skills to increase the effectiveness of incoming healing.

We impose effects that enhance healing, then single ones with regen and heal according to the situation. Always keep an eye on the health of the rest of the group to keep their health at a high level and heal them with AoE skills.

We impose effects that enhance healing, then single ones with regen and heal according to the situation. Always keep an eye on the health of the rest of the group to keep their health at a high level and heal them with AoE skills.

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